The Callisto Protocol
Lead Level Designer - Striking Distance Studios
At Striking Distance, I was originally recruited to join as a Sr. Level Designer but was promoted to the Lead Level Designer after only a few months time. Currently my role is a dual role. I am a responsible for leading my team of designers to best deliver quality content and enable them to do their most creative work in our new universe, but to also create level content myself as well. Here I contribute to the game at a high level in regards to concepts for mechanics, enemy behaviors, story and more while also developing fun experiences that take place inside of our horrifying level content. This is a considerable effort to manage and develop at the same time but it is not beyond my capability and I am very excited to bring this project to completion.