Fear The Night
Lead Designer - Unbroken Studios
As the Lead Designer on this project, it was my job to bring an initial game pitch I was provided to life and ship the title for Steam Early Access. This game gave me the opportunity to create from a macro level and a micro level as a content creator and overall game designer, but also to manage two teams of developers simultaneously. We developed Fear The Night with an in house studio of developers, partnered with an external studio in China totaling to about 30 developers overall.
I helped create and develop the thematic ideas, mechanics, lore, locations and gameplay features for this project, while leaning more on our relationship with the designers at Snail Games in China for the systems design, world building, and overall Survival Crafting Genre expertise to really make this product as premium as possible in 1 year’s time.