Level Designer - Obsidian Entertainment
On my second tour at Obsidian Entertainment, I started on the Armored warfare PVE team balancing and polishing the missions "Kodiak", "Starry Night", "Snakebite" and "Rolling Thunder". Afterwards I was given the responsibility of designing, and implementing an entirely new gameplay mode for PVE. The engineer building this mode with me left the company, so it ended up getting indefinitely shelved.